Okay I Give Up! Here’s My Number! UPDATE!

19 04 2007

Okay, after MANY requests for my Wii number, I have decided to post it. I have 97 spots left in my address book. Add me and EMAIL your name and number to thewiicast@gmail.com make sure the subject is ‘Wii Number’. I’ll let you guys know once I’m filled up. Get cracking!

UPDATE: FIXED TYPO IN NUMBR

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Okay I Give Up! Here’s My Number! UPDATE!

19 04 2007

Okay, after MANY requests for my Wii number, I have decided to post it. I have 97 spots left in my address book. Add me and EMAIL your name and number to thewiicast@gmail.com make sure the subject is ‘Wii Number’. I’ll let you guys know once I’m filled up. Get cracking!

UPDATE: FIXED TYPO IN NUMBR





Wow. Just Wow.

18 04 2007

I’m not really sure what to think of this. Should I be amused..or very, very scared….





The Wiicast: Episode 37!

18 04 2007

Sorry about this week being light (As far as site updates go) been some things happening here in Vegas. Anyway back to work!

Episode 37!
Snatcher? Samba? Who knows, but we’ve got viewer mail! Plus a Super Paper Mario Review and the Virtual Console Pick of the Week returns!
Special thanks to Grant for the new intro!

Higher quality (MOV, WMV, IPOD) Here:
http://www.gametrailers.com/gamepage.php?id=4438

Enjoy! and get on those forums!





Godzilla Unleashed Info, No Online Planned. [face_sad]

15 04 2007

Some news about Godzilla Unleashed for Wii. Wether or not you’re familiar with the Godzilla universe is irrelevant when talking about this game. It just sounds too cool to not care about it. Basically all of the monsters from the Godzilla franchise have been divided up into four “Factions” and each faction has it’s own role/part in the overall story of the game. Players will also be able to determine how the story will play based on choices they make within the game and who they choose to team up with. Here’s a rundown of the controls from the latest issue of Game Informer:

“…The Wii’s nunchuck handles moving and jumping while the wiimote dished out all the attacks. With these controls, monsters will now be able to perform all primary actions independent of their movement. For example, Godzilla can now walk in one direction while attacking an enemy with his claws in another, fire a weapon at a different enemy and swing his tail at a third target, all at the same time. No wonder this guy is so good at destroying Tokyo.”

As far as the story goes, it’s pretty standard sci-fi fare. Mysterious crystals have been slowly growing inside the Earth’s core for thousands of years and…something bad happens! Anyway Pipeworks (the developer) has created an all new damage system for the varied environments in the game. Basically the buildings and such are all fully destructible in the levels and the new engine provides even more realistic damage effects than previous titles. Finally after an epic battle you’re able to sweep through the level to marvel at the level of destruction that you have caused. Who knew that a Godzilla game would ever be this deep or story driven? GI aslo confirms that there is no online multiplayer planned, but hopes they’ll fix that by release. I’m not holding my breath. After finding out these details, this game is quickly becoming one of my must have games of the fall. Godzilla Unleashed is scheduled to be released by Atari sometime later this year. Stay tuned to the Wiicast for more details.





Some Tiny Manhunt Details

15 04 2007


From GI:

“Thought you were pretty good with a bat in Wii Sports Baseball? Well now you can put that skill to practical use by cracking skulls. Or if you prefer a stealthy approach, why not start suffocating people with plastic bags, getting your hands dirty with the series’ snuff film ethos? Manhunt 2 will be available this summer and will also appear on the PS2 and PSP.”

Well kids, looks like we’re in for a rocking good time when this game hits this summer. No word on microphone or speaker interaction….yet.





New Umbrella Chronicles Gameplay Trailer, Screensots. (Update: Embeded Video)

13 04 2007

A new trailer has popped up for Umbrella Chronicles on Capcom’s Japanese website. The 29 second trailer shows how the games on-rails segments will be played along with quick cuts of the characters in the game. The icing though, comes in the form of seeing one of the bosses in the game. An enormous snake. It’s huge. All in all looks like these “On Rails” segments might not be as bad as we thought. Check out the trailer on the website, click the middle button and it’s the option on the right once the player pops up. Clicking the button to the right of the trailer button will bring up the new screenshots.

http://www.capcom.co.jp/bio_uc/

Embeded video via Gonintendo