Wiicast Episode 25

31 01 2007

Well guys (and girls?), Here’s the 25th episode of The Wiicast. In this episode I cover Some gamecube games you might have missed, godzilla, driver and a nice little salute to EGM magazine. Enjoy!

Running time: 12:00

EDIT: Something seems to be up with the embeded video…if your having troubles try the direct link: http://www.gametrailers.com/umwatcher.php?id=38593





Amazing!

31 01 2007

A huge thanks to ThomsonX for this amazing image!





"Little Britain" Videogames Announced

29 01 2007

When I heard this announcement I flipped! Now I’m from America so the most experienciene I have with the show is strictly on a DVD basis. These games have been announced in europe for the PC, PS2, and PSP. We need a Wii version PLEASE! But computer says “No” as of right now.

The Only Game In The Village
Yorkshire firms collaborate to create video game version of smash-hit TV series Little Britain. Whatevah!
Monday, January 29th 2007, Leeds… Video games developers from the Yorkshire region have collaborated to create a video game version of Little Britain – one of the most successful comedy programmes in recent times.

Little Britain: The Video Game is the brainchild of Leeds-based Gamerholix, who not only masterminded the initial concept, but also designed and produced the game, outsourcing the developmental duties to Sheffield-based Gamesauce.

Gamerholix specializes in the design and development of original games and games based on licensed properties. Managing Director Elliot Gay, who has 25 years games design and production experience, is also Chairman of Game Republic – a regional alliance of high-tech companies operating in the computer and video games business.

Gamerholix and Gamesauce, both founder members of Game Republic, are not the only companies who have contributed to this cross-developed project, however and it was very much a case of “Computer says yes” for two other members of Game Republic, as well. Wakefield-based Pit Stop Productions were approached to write the music and record the voices of the show’s actual stars: Matt Lucas, David Walliams and Tom Baker; while Bradford-based Four Door Lemon created the sound engine for the game.

Charles Cecil, the celebrated game developer and Managing Director of York-based Revolution Software also helped direct the development of the game that sees players reacquaint themselves with a slew of favorite characters such as such as Lou and Andy, Dafydd Thomas, Vicky Pollard, Marjorie Dawes, Emily and Florence, Mr. Mann, Judy & Maggie and Letty. Instantly recognizable, the game’s characters have all been lovingly modeled and hand animated to match their real-life counterparts.

Little Britain: The Video Game is a fun collection of mini-games presented in the style of an episode from the TV show. To win, players must work their way through a series of specially created sketches that feature plenty of scripted input from Matt Lucas and David Walliams themselves, until the credits roll at the end. As you’d expect, Tom Baker narrates throughout so fans of the series can enjoy a truly authentic Little Britain experience.

“This is the first in what we hope will be a long line of commercially successful games using our new business model,” said Elliot Gay, Managing Director of Gamerholix. “After winning the contract to develop the title, Gamerholix led and coordinated an initiative to involve as much regional talent as possible. And, in outsourcing much of the work to Yorkshire-based companies such as Gamesauce (development), Pit Stop Productions (music and voice recording), Four Door Lemon (sound engine) and Revolution Software (consultancy), we hope to raise industry awareness of the Game Republic brand, as well.”

Bryan Reynolds, Managing Director of Gamesauce added: “Being such a well loved and high profile franchise, the Gamesauce team were delighted to be chosen to develop the multiformat Little Britain game. We’re now looking forward to using the robust and proven technology on further titles in the coming year.”

Little Britain: The Video Game is published on Mastertronic’s Blast! label – the leading video game company aimed exclusively at the younger children’s market – and goes on sale for PlayStation2 and PC on 2nd February, priced £19.99, with the PlayStationPortable (PSP) following shortly afterwards in Spring.

Game Republic receives funding from Yorkshire Forward and is part financed by The European Union.





"Little Britain" Videogames Announced

29 01 2007

When I heard this announcement I flipped! Now I’m from America so the most experienciene I have with the show is strictly on a DVD basis. These games have been announced in europe for the PC, PS2, and PSP. We need a Wii version PLEASE! But computer says “No” as of right now.

The Only Game In The Village
Yorkshire firms collaborate to create video game version of smash-hit TV series Little Britain. Whatevah!
Monday, January 29th 2007, Leeds… Video games developers from the Yorkshire region have collaborated to create a video game version of Little Britain – one of the most successful comedy programmes in recent times.

Little Britain: The Video Game is the brainchild of Leeds-based Gamerholix, who not only masterminded the initial concept, but also designed and produced the game, outsourcing the developmental duties to Sheffield-based Gamesauce.

Gamerholix specializes in the design and development of original games and games based on licensed properties. Managing Director Elliot Gay, who has 25 years games design and production experience, is also Chairman of Game Republic – a regional alliance of high-tech companies operating in the computer and video games business.

Gamerholix and Gamesauce, both founder members of Game Republic, are not the only companies who have contributed to this cross-developed project, however and it was very much a case of “Computer says yes” for two other members of Game Republic, as well. Wakefield-based Pit Stop Productions were approached to write the music and record the voices of the show’s actual stars: Matt Lucas, David Walliams and Tom Baker; while Bradford-based Four Door Lemon created the sound engine for the game.

Charles Cecil, the celebrated game developer and Managing Director of York-based Revolution Software also helped direct the development of the game that sees players reacquaint themselves with a slew of favorite characters such as such as Lou and Andy, Dafydd Thomas, Vicky Pollard, Marjorie Dawes, Emily and Florence, Mr. Mann, Judy & Maggie and Letty. Instantly recognizable, the game’s characters have all been lovingly modeled and hand animated to match their real-life counterparts.

Little Britain: The Video Game is a fun collection of mini-games presented in the style of an episode from the TV show. To win, players must work their way through a series of specially created sketches that feature plenty of scripted input from Matt Lucas and David Walliams themselves, until the credits roll at the end. As you’d expect, Tom Baker narrates throughout so fans of the series can enjoy a truly authentic Little Britain experience.

“This is the first in what we hope will be a long line of commercially successful games using our new business model,” said Elliot Gay, Managing Director of Gamerholix. “After winning the contract to develop the title, Gamerholix led and coordinated an initiative to involve as much regional talent as possible. And, in outsourcing much of the work to Yorkshire-based companies such as Gamesauce (development), Pit Stop Productions (music and voice recording), Four Door Lemon (sound engine) and Revolution Software (consultancy), we hope to raise industry awareness of the Game Republic brand, as well.”

Bryan Reynolds, Managing Director of Gamesauce added: “Being such a well loved and high profile franchise, the Gamesauce team were delighted to be chosen to develop the multiformat Little Britain game. We’re now looking forward to using the robust and proven technology on further titles in the coming year.”

Little Britain: The Video Game is published on Mastertronic’s Blast! label – the leading video game company aimed exclusively at the younger children’s market – and goes on sale for PlayStation2 and PC on 2nd February, priced £19.99, with the PlayStationPortable (PSP) following shortly afterwards in Spring.

Game Republic receives funding from Yorkshire Forward and is part financed by The European Union.





Reminder! Adventure Quest/Dragon Fable Contest ends TOMORROW!

27 01 2007

Our Apple/Nintendo Contest ends tomorrow so make sure all of you who are submitting entries get them in by 12:00amPST!

HERE’S THE CONTEST DETAILS incase you missed them.

Good Luck to all!





Three New Nintendo IPs…No New Info…

27 01 2007


Flash back to E3 2006, Wii was revieled, everyone went nuts, all is well. However, at E3 Three new Nintendo IPs were shown (Two of them looking VERY promising) and one, Project H.A.M.M.E.R., was even in playable form. So what happened to these games? Are they ever coming out? Vaporware? Well I don’t have those answers for you but I DO have a preview of the three IPs to keep the hype rolling:

DISASTER: DAY OF CRISIS

My personal favorite of the bunch, D:DOC is a third person action game where you not only battle terrorists, but mother nature as well. Here’s what Nintendo has to say:
“Survive nature’s most devastating catastrophes in Disaster: Day of Crisis, a panic-inducing survival game for Wii. In a devastatingly short period of time, an unprecedented wave of natural disasters has pummeled the United States. On top of this inexplicable series of disasters, a rouge special forces unit has taken advantage of the chaos and seized a nuclear weapon. Only Ray, a former member of an elite rescue task force, has decided to take a stand.”
Nintendo also Promises “Gripping visuals and cutting edge physics”, Perhaps this will be the first game to make use of the “Havoc” engine. Nintendo also describes the different gameplay elements involved in D:DOC:
“Players race a car down a mountain to escape a roaring pyroclastic flow, dodge toppling buildings during a devastating earthquake and swim for their lives in a raging flood. No matter what happens, fight to survive!”
Day Of Crisis has not been shown at any show in playable form, although gameplay video has been shown (see Below). On a personal note, I simply cannot wait for this game.


PROJECT H.A.M.M.E.R.

Who doesn’t like smashing things with a giant hammer? Project H.A.M.M.E.R. Is a futureistic Sci-fi action game where you play the role of M-09, half man, half machine and all badass. This was the only new IP that was actually playable at E3. It’s reported that the E3 demo itself only lasted for about 5 minutes. Mostly praised about the demo were the stunning graphics, and an effect that throws mud on the screen when you start smashing the scenery.

It’s been reported that the controls were solid and fun and very intuitive. Currently Project H.A.M.M.E.R. is set for a [very] tentative “June” release date.

ForeverBlue
The most mysterious of all the new IPs is Foreverblue. Scuba Diving Game? Sequel to the Lost in Blue games for DS? No one really knows yet. All we have is this video from E3 to go by:

Yes folks, that’s it. That’s all we have. Some have speculated that this is Miyamoto’s new IP. Whatever it may be, nobody’s talking…epically Nintendo.

So there you have it. Three announced IPs and nothing to show for them since E3. I know that I, along with many others, Will be waiting patiently for E3 to come around this year in hopes that these game might be revealed in more detail.





Nintendo to Begin Viral Marketing Campaign?

26 01 2007

This is kind of an interesting little story,

While skimming the ads in the “Gigs” Section of Craigslist (las vegas), I came across THIS posting. Here’s the cntrl-V of it:

Submit your Wii videos and win $2000
Reply to: gigs-267314081@craigslist.org
Date: 2007-01-23, 2:04PM PST

Make a video featuring your Nintendo Wii — submit it — win $2,000!

For full specs, please email. Restrictions do apply.

* it’s NOT ok to contact this poster with services or other commercial interests
* Compensation: $2,000
*

Posting ID: 267314081

That’s it. That’s all it said. So naturally,(like a good little sheep), I wanted more info. I used the email and sent a message consisting of the following:

Could i please have details? Thanks.

Thinking to myself, “Hey as long as we’re all being vague here”

I figured this must be some kind of Phishing scam or Spam Email thing…Until I actually got a response back…

Hi there.

The contest officially begins around Jan 30. You’ll have to make a funny video of someone you know or you, playing the Wii. I can pretty much guarantee that the only thing to keep in mind is that the Wii strap HAS to be visible on your wrist, no matter what you’re doing with it :) Videos will be judged by how funny/entertaining they are…. Like viral video style. So you can definitely get started if you want to. You can also submit as many videos as you want, as long as each is under 3 minutes. Grand prize is $2,000 and runners up receive $250 each. All winners will also receive select Nintendo Wii games.

Let me know if you have any questions! I’ll keep you posted. Good luck :)

The message was sent to me by someone who works for HEAVY which is a viral video/machinimia/youtube kind of site. So now the question is: “Are Heavy and Nintendo working together? Is Heavy just trying to drum up some viewers by running a contest? (I would have thought so at first glance…but what’s that bit about “The wrist strap MUST be visible”…sounds like nintendo to me…

This wouldn’t be the first time someone has teamed up with Heavy for Marketing.

We know Nintendo is spending over $200 million on marketing…could this be part of their plan? Only time will tell.





Wing Island Screenshots/Press release (EU Launch)

26 01 2007



PRESS RELEASE
Fasten Your Seatbelt And Prepare For The Flight Of Your Life!

WING ISLAND LAUNCHES ACROSS EUROPE ON WII

26th January 2007, Get ready to take to the skies with the ultimate aerial adventure! Wing Island will allow you and your friends to hone your flying techniques as you soar through the clouds as an ace biplane pilot, performing death-defying stunts and exciting tricks along the way with ease. Wing Island soars across Europe on Wii on 23rd March 2007. Wing Island is published by Hudson and distributed by Nintendo.

As the first flying game for the dynamic Wii Console, Wing Island is like no other flying game out there. Using the Wii’s ground-breaking motion sensitive controls, players can feel as if they really are flying their plane. The use of the Wii Remote allows players to achieve maximum precision whilst flying, combined with a more realistic feel. By simply tilting the controller left or right, you can turn the plane in the desired direction by angling the remote up or down gamers can easily change height. Quick turns can be easily achieved by waving the remote’s tip to the left or the right. Acceleration and breaking is equally simple to control with quick bursts of speed controlled by quickly thrusting the remote forward or backward, whilst more steady speed is achieved by pressing up or down on the D-pad. Not only is this a simple and intuitive way to control the game but it also brings an all-new level of fun and excitement to the game, regardless of your previous gaming experience, as your movements control the plane.

In the main Story mode, gamers progress by completing each mission and unlocking new locations. The game’s single player missions set the player a number of fun tasks to test their flying skills ranging from food drops to extinguishing forest fires and taking photos of assigned objects. Players earn different ratings for each mission based on time, accuracy and damage to the planes. This in turn influences points, bonus points, and money awarded for each of the 27 missions. Earning money in turn allows players the opportunity to tune and repair their plane and even buy one of seven completely new planes. During each mission the player has the opportunity to fly solo or in a formation of five dependent upon which mission they are involved in, therefore enabling the player to experience the best of both flight methods.

‘Wing Island’ is centred around three different, exotic cartoon islands inhabited by wacky cartoon animals who will help players complete the tasks they are set. The first island is the smallest and houses ‘Wing Inc’, where the first few missions take place. The second location becomes available after completion of the initial missions and presents more challenging terrain across which to navigate. The third and final island has a large city built on it and is by far the most challenging to navigate across.

If the idea of completing missions doesn’t appeal to you then select Free Mode where you can fly freely around the islands in the game without constraints of time. At any point in the mission players can also try and break their own records to show off to their friends in the Single Player Competitive Mode. There are three options in this mode: score attack, where players must pop balloons by ramming them with a spike on the plane, time attack where they must race through numbered gates and also Plane Tail which allows you to pop balloons tied to your opponent,

If a bit of extra competition is what you’re looking for why not go head to head against a friend to prove yourself a flying ace, or perfect your skills by taking on Wii in Two Player Mode. As in Single Player Competitive Mode, this mode also contains score attack and time, as well as Plane Tail.

The super-exciting ‘Wing Island’ flies into stores across Europe on Wii on the 23rd March 2007 at an estimated retail price of around 49 Euros (approximately £34 in the UK). The Wii console is available across Europe priced at 249 Euros (approximately £179).





Wiicast Episode 24: The Hangover!

24 01 2007

Runtime 15:00
Warioware/Excite truck review
Wii Friendly browsing
SSB control ideas
and more!

Enjoy!





Prince of Persia Video

24 01 2007

*Sigh* Another ubisoft port. But for those who never played it on gamecube, it might be a good rental.